Dark Elves in Age of Sigmar
How can we build an army list with our old dark elves miniatures from Warhammer Fantasy? That's the question. Cities of Sigmar battletome bring us the opportunity to build armies like we did in Warhammer Fantasy, and it's fantastic!
With this aim in mind, I've tried to build a pure Malekith's followers. First of all, you must consider the general rules of the tome:
Musician: Add 1 to charge rolls and also often run rolls if the unit has a Musician.
So, my list suggestion:
Anvilgard armies must be from Aqshy.
Command Ability: Make an Example of the Weak: At the start of your Battleshock Phase, pick 1 friendly ANVILGARD unit wholly within 12" of an ANVILGARD hero. One model is slain, but ANVILGARD units wholly within 18" of the targeted unit ignore Battleshock.
[Illicit Dealing] Hidden Agenda: D3 extra command points.
[Illicit Dealing] Dabblings in Sorcery: 1 additional ANVILGUARD Dragon/Kharibdyss/War Hydra can have a Drakeblood Curse.
1 Celestial Hurricanum con Celestial Battlemage (280 points). +1 to Hit within a range.
[Spell Lore] Sap Strength: CV6. Pick a visible enemy unit within 18". They get -1 to hit until the start of your next hero phase.
1 Dreadlord en Black Dragon (300 points), +1 to Wound to Orden Serpentis (command ability).
[Artefact] Drakescale Cloak: 5+ FNP, something you would want on your monster rinding heroes.
[Drakeblood Curse] Felgaze: 12" -2 bravery bubble.
1 War Hydra (170 points) BATTLELINE
[Drakeblood Curse] Jutting Bones: After the model makes a charge, pick an enemy unit within 1". On a 2+, target takes D3 mortal wounds.
1 War Hydra (170 points) BATTLELINE
5 Drakespawn Knights (170 points)
30 Executioners (330 points) they go to 2+/3+ with the hurricanum BATTLELINE
1 Sorceress WARLORD (90 points) with the 1D3 MW spell and -1 to Hit.
[Command Trait] Blackfang Crimelord: Pick 2 Illicit Dealings instead of 1.
[Spell Lore] Vitrioc Spray: CV8. If cast, pick a visible enemy unit within 6". Until the start of your next hero phase, they have a save characteristic of "-". Use your sorceress's sacrificial dagger to make sure it goes through!
1 Sorceress (90 points) with the 1D3 MW spell and -1 to Hit.
[Spell Lore] Shadow Daggers: CV7. If cast, pick a visible enemy unit within 9". They take D6 mortal wounds.
20 Black Guard (280 points) BATTLELINE - +1 to Hit with a Sorceress.
10 Shadow Warriors (110 points) - They shoot with 2+/3+ on cover.
1990
The most interesting unit in the army is the Celestial Hurricanum. You can say: "This unit ain't Dark Elf!!!!" But I think it's essential in the army due to its buff to Hit.
To fix the problem and fit it in the army, I'm gonna use a Cauldron of Blood from Daughters of Khaine.
Any suggestion?
Regards.
With this aim in mind, I've tried to build a pure Malekith's followers. First of all, you must consider the general rules of the tome:
- Amplified Sorceries: If you cast an ENDLESS SPELL, it's always the empowered version, regardless of what realm you're playing in.
- Warriors of the Realms: If you're using Malign Sorcery rules, your army must be from the realm your city hails from.
- Honoured Retinue: If your GENERAL has a wound characteristic of 6 or less, you can pick a retinue (any unit of 5-20 models). If your general is within 3" of the retinue, each time your general takes a wound, on a 4+ the retinue takes it instead.
- The General's Adjutant: If your GENERAL has a wound characteristic of 6 or less, you can pick a friendly hero to be their adjutant. The adjutant must have a wound characteristic of 6 or less. If your GENERAL is within 3" of the adjutant at the start of your hero phase, roll a die. On a 4+, you get a CP.
- Stormkeeps: 1 in 4 units in your army can be STORMCAST. They gain the City keyword in place of their normal Stormhost keyword.
- Equipment: Almost every unit has a Standard Bearer and a Musician for every 10 models.
Musician: Add 1 to charge rolls and also often run rolls if the unit has a Musician.
- Strongholds of Order: You must choose a city. For your chosen city, you gain all the Battle Traits. Your general gets one of the Command Traits; one hero, plus one hero per battalion, each chooses a unique Artefact Of Power; each wizard knows a spell from the Spell Lore.
So, my list suggestion:
Anvilgard armies must be from Aqshy.
Command Ability: Make an Example of the Weak: At the start of your Battleshock Phase, pick 1 friendly ANVILGARD unit wholly within 12" of an ANVILGARD hero. One model is slain, but ANVILGARD units wholly within 18" of the targeted unit ignore Battleshock.
[Illicit Dealing] Hidden Agenda: D3 extra command points.
[Illicit Dealing] Dabblings in Sorcery: 1 additional ANVILGUARD Dragon/Kharibdyss/War Hydra can have a Drakeblood Curse.
1 Celestial Hurricanum con Celestial Battlemage (280 points). +1 to Hit within a range.
[Spell Lore] Sap Strength: CV6. Pick a visible enemy unit within 18". They get -1 to hit until the start of your next hero phase.
1 Dreadlord en Black Dragon (300 points), +1 to Wound to Orden Serpentis (command ability).
[Artefact] Drakescale Cloak: 5+ FNP, something you would want on your monster rinding heroes.
[Drakeblood Curse] Felgaze: 12" -2 bravery bubble.
1 War Hydra (170 points) BATTLELINE
[Drakeblood Curse] Jutting Bones: After the model makes a charge, pick an enemy unit within 1". On a 2+, target takes D3 mortal wounds.
1 War Hydra (170 points) BATTLELINE
5 Drakespawn Knights (170 points)
30 Executioners (330 points) they go to 2+/3+ with the hurricanum BATTLELINE
1 Sorceress WARLORD (90 points) with the 1D3 MW spell and -1 to Hit.
[Command Trait] Blackfang Crimelord: Pick 2 Illicit Dealings instead of 1.
[Spell Lore] Vitrioc Spray: CV8. If cast, pick a visible enemy unit within 6". Until the start of your next hero phase, they have a save characteristic of "-". Use your sorceress's sacrificial dagger to make sure it goes through!
1 Sorceress (90 points) with the 1D3 MW spell and -1 to Hit.
[Spell Lore] Shadow Daggers: CV7. If cast, pick a visible enemy unit within 9". They take D6 mortal wounds.
20 Black Guard (280 points) BATTLELINE - +1 to Hit with a Sorceress.
10 Shadow Warriors (110 points) - They shoot with 2+/3+ on cover.
1990
The most interesting unit in the army is the Celestial Hurricanum. You can say: "This unit ain't Dark Elf!!!!" But I think it's essential in the army due to its buff to Hit.
To fix the problem and fit it in the army, I'm gonna use a Cauldron of Blood from Daughters of Khaine.
Any suggestion?
Regards.
Comments
Post a Comment